2015 – 2018 – Rendering, Game Engine Development
Graphics Development (Java, OpenGL)
Matella is a modern OpenGL game engine I created due to my fascination with 3D rendering. I wasn’t content with the limitations of traditional ‘black box’ engines and wanted the freedom to explore and experiment with the technology at a deeper level.
Its features include:
- Wavefront model loading and VAO+VBO based rendering
- Phong Lighting System
- Integrated Model and World Editor
- Shadow mapping
- Heightmap Terrain Rendering + Editing
- Portals
- Tesselation-based LOD
![](https://geosearchef.de/wp-content/uploads/2019/04/matellaDemo-1024x539.jpg)
![](https://geosearchef.de/wp-content/uploads/2024/02/matellaEditor1-1024x576.png)
![](https://geosearchef.de/wp-content/uploads/2018/07/mapEditor-1024x543.jpg)
![](https://geosearchef.de/wp-content/uploads/2020/01/1579024328995-1024x576.png)
![](https://geosearchef.de/wp-content/uploads/2024/02/aiwars-1024x563.png)
![](https://geosearchef.de/wp-content/uploads/2024/02/shards2-1024x576.png)
![](https://geosearchef.de/wp-content/uploads/2024/02/shards2.jpg)
![](https://geosearchef.de/wp-content/uploads/2024/02/Screenshot-from-2023-07-16-17-56-36.png)